If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile. A robber pawn is placed on the desert tile.Ī turn consists of possibly playing a development card, rolling the dice, everyone (perhaps) collecting resource cards based on the roll and position of houses (or upgraded cities-think: hotels) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. Each player is given two settlements (think: houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. ![]() Setup includes randomly placing large hexagonal tiles (each showing a resource or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Players collect these resources (cards)-wood, grain, brick, sheep, or stone-to build up their civilizations to get to 10 victory points and win the game. On each turn dice are rolled to determine what resources the island produces. ![]() ![]() In Catan (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads.
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